/* These lines contain room actions performed directly as you enter the
/* room.
/* Light up scene
DACT: TRACK NO;LIGHTS ON
DACT: IFRF 1=0;SAY Look at that dodgy bloke over there!;SAY Looks like he's got his head on upside-down!;SETRF 1=1;EXIT
/* LINE: dlgno;lineno;line;reuseline;conditions
/*
/* Specifies a line of dialogue
/*
/* LACT: dlgno;lineno;action;...;action
/*
/* 1 is bartender dialogue
/*
LINE: 1;1;Cheers then mate, I'll see you later.;Forget it.;
LACT: 1;1;IFOF 1=0;RESP R,1,Okey dokey, see you.;SETOF 1=1;EDLG;EXIT
LACT: 1;1;IFOF 1=1;RESP R,1,Forgotten.;EDLG;EXIT
/*
LINE: 1;2;I just crashed my car!; ;
LACT: 1;2;RESP R,1,Oh. well done.;RESP R,1,I suppose you hit that tree?;SAY Yeah, that's right.;SAY How did you know that?!;RESP R,1,You're not the first one to hit it, you know.;RESP R,1,In fact, we've complained about it before. ;DSET 1,N2,+1
/*
LINE: 1;3;Where am I?;Where did you say I was?; ;
LACT: 1;3;RESP R,1,This is the Ivy bar.;RESP R,1,Except that we are closed for the minute.;RESP R,1,What can I do for you?
LACT: 1;3;DSET 1,+1,+5,+6,+8
/*
LINE: 1;4;Why is that optic on your left so big?; ;
LACT: 1;4;RESP R,1,Because our customers like LAAAARGE measures!;RESP R,1,Either that or the programmer of this game can't draw properly to save his life.
LACT: 1;4;DSET 1,N4
/*
LINE: 1;5;Why is it called the Ivy bar?; ;
LACT: 1;5;RESP R,1,Well, it's called the Ivy bar because...;RESP R,1,...It's got Ivy round the door.
LINE: 1;6;What is this village called?;Tell me about the village again.;
LACT: 1;6;RESP R,1,It's called Hammy Town.;RESP R,1,That's because there is a huge killer hamster on the loose.;RESP R,1,It has been terrorising this town for the past five years.
LACT: 1;6;RESP R,1,It has killed before and it will kill again!
LACT: 1;6;CBOB 11;W 12;SAY Gulp!;W 24;CBOB 14
LACT: 1;6;DSET 1,+7
/*
LINE: 1;7;Killer Hamster? You must think I'm stupid.; ;
LACT: 1;7;RESP R,1,You are wrong to mock, my friend.;RESP R,1,Jools Henn wrote this game.;RESP R,1,Therefore anything is possible.
LACT: 1;7;RESP R,1,Dodgy graphics, wierd sound, but most of all:;RESP R,1,KILLER HAMSTERS!
LACT: 1;7;RESP R,1,It's making our lives a misery.;DSET 1,N7
/*
LINE: 1;8;It's a bit dark and dingy in here, isn't it?; ;IFCARR 21
LACT: 1;8;RESP R,1,Yes, it is a bit.;RESP R,1,That's because I've got no electricity supply here.;DSET 1,N8
/* Room actions follow below ***
/*
/* ACTION: verbno;condition;...;command;...
/*
/* Action 0 - Exit
/* ===============
/*
ACTION: 0;IFOBJ 1;MEXIT;GOTO 2,2;EXIT
/*
/* Action 1 - Give
/* ===============
/*
ACTION: 1;IFOBJ 21;IFOBJ2 1;IFOF 3=0;MOBJ 1;SAY How about this lamp to brighten the place up?;HANDLE 1;W 25;HANDLE -1;RESP R,1,It's no good to me- I haven't got any electricity!;HANDLE 1;W 25;HANDLE -1;EXIT
ACTION: 1;IFOBJ 21;IFOBJ2 1;MOBJ 1;SAY Look at this, barman!;HANDLE 1;W 25;HANDLE -1;RESP R,1,Wow, that is neat! A lamp that lights by itself!;RESP R,1,Here, I'll exchange it for a golden hamster!